WoWPro:GuideIcon(guide,”Icon”, WoWPro:GuidePickGender(“Interface\\Icons\\Achievement_Character_Orc_Male”,”Interface\\Icons\\Achievement_Character_Orc_Female”))Ī Your Place In The World|QID|25152|M|45.33,68.58|N|From Kaltunk.| WoWPro:GuideNextGuide(guide, ‘BitDur0512’) Local guide = WoWPro:RegisterGuide(‘JiyDur0105’, “Leveling”, ‘Valley of Trials (Orc)’, ‘Jiyambi’, ‘Horde’) If you’d rather just leave a comment with any mistakes you find in them, someone else can add the changes to the file at a later time. Make sure you record your changes in the change log! Commentaire de 150906For soloing this instance, there are quite a few ledges you can jump on which will make enemies run really far away to be able to get to you.If you feel comfortable editing guide files, feel free to fix bugs on this page. There are even a couple places you can end up where enemies can't get you at all, and will evade out and you'll leave combat! There are two I know of so far: If you stick to the small ledges in the green marble rooms, you can avoid a lot of attention and make it harder for enemies to chase you. In the hallway leading to the dwarves, while facing the entrance to the small cave that leads into the dwarf room, there is a ledge to the left. If you hop on the pot in the corner and hop again, you can kind of glitch up there and no troggs can get to you. Makes it easier to just run to the dwarves from here and feign if you are a hunter. Even better, however.īehind Grimlok and to the right is a chunk of earth, boulder thing. If you jump behind it and wait, you'll leave combat. This is excellent for killing Grimlok quickly Just run to that spot, leave combat, jump out again and kill him asap, loot, and run back behind the boulder. #Wow classic dustwind cave freeįeel free to hearthstone!Ĭommentaire de ThottbotI've been to Uldaman countless times now, and seen even good groups wipe at the end (upon encountering the stone mobs, and then at the final boss) if they don't use a good strategy. On the other hand, I've seen mediocre groups successfully beat this instance with a good strategy. Once you enter the boss' extended chamber you'll face many mobs of stone guys. Most of the mobs will have the following setup: 1 or 2 small white guys, 1 big stone dude, and many smaller regular stone guys. The white guys are like fire mages and they have very high dps. The big stone guy is tough and has the distinctive feature of stomping, which will stun everyone nearby and interrupt any spells nearby players are casting. It's a good idea for casters to avoid being near this big stone stomper if posible.
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